Disable positional tracking

Hi everyone :slight_smile:
i want to disable the positional tracking of the hmd through blueprint, does anyone know how to do that? (i am using a rift, but a solution that works for rift/vive would be awesome)

Hello BeeHive,

For this you can use “Enable HMD” node. If boolean false not tracking.

200199-hmd.png

This didn’t work for me on the Oculus Quest (using Unreal Engine 4.21’s launcher version). Neither did setting the tracking origin to Eye Level or using both. Disabling Lock to HMD in the Camera’s properties seemed to work, but resulted in an extremely disorienting experience.

1 - Set “Enable HMD” false
2 -
image

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