Can´t open a 4.15 project in 4.16

Hey Raubocop,

It looks like you are missing a plug-in on your latest version of Unreal Engine 4;

This project requires the ‘ImageResizUEr’ plugin. Install it and try again, or remove it from the project’s required plugin list.

To fix this, you should install the plug-in in question to your Unreal Engine 4.16, or remove it by editing the .uproject file and removing a line that declares the plug-in.

when I am about to open my 4.15 project in 4.16 it crashes all the time and sends me an error message which says the following:

Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe CorridorTextureTest1 Development Win64 -project=“D:/3D/SciFi Unreal/The Corridor_Film 4.16/CorridorTextureTest1.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Creating makefile for CorridorTextureTest1 (no existing makefile)
D:\3D\SciFi Unreal\The Corridor_Film 4.16\Source\CorridorTextureTest1\CorridorTextureTest1.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
D:\3D\SciFi Unreal\The Corridor_Film 4.16\Source\CorridorTextureTest1.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add(“Foo”) to add modules to your target, or set LaunchModuleName = “Foo” to override the name of the launch module for program targets.
D:\3D\SciFi Unreal\The Corridor_Film 4.16\Source\CorridorTextureTest1Editor.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add(“Foo”) to add modules to your target, or set LaunchModuleName = “Foo” to override the name of the launch module for program targets.
Performing full C++ include scan (no include cache file)
@progress push 5%
Parsing headers for CorridorTextureTest1Editor
Running UnrealHeaderTool “D:\3D\SciFi Unreal\The Corridor_Film 4.16\CorridorTextureTest1.uproject” “D:\3D\SciFi Unreal\The Corridor_Film 4.16\Intermediate\Build\Win64\CorridorTextureTest1Editor\Development\CorridorTextureTest1Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
LogPluginManager:Error: This project requires the ‘ImageResizUEr’ plugin. Install it and try again, or remove it from the project’s required plugin list.
LogCompile:Error: Failed to initialize the engine (PreInit failed).
Error: UnrealHeaderTool failed for target ‘CorridorTextureTest1Editor’ (platform: Win64, module info: D:\3D\SciFi Unreal\The Corridor_Film 4.16\Intermediate\Build\Win64\CorridorTextureTest1Editor\Development\CorridorTextureTest1Editor.uhtmanifest, exit code: CrashOrAssert (3)).

note that it worked at a different project! but not this one… :frowning: