How can i replace UV's of modular assets after merging them to a single object?
If you merged your assets by using "Unreal's developers tool" in the editor, and if you "checked" merge materials setting, after merging you get one static mesh. But at the same time you merge the UVs of every single asset into one big atlas. And one compIex material to drive textures to merged objects. I don't think you can replace the UV's with old ones after this operation. Goodluck.
answered Jun 10 '17 at 12:40 PM
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