x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How can i replace UV's of modular assets after merging them to a single object?

Currently my team is working on a 3D city with several unique houses, built with modular assets (doors, windows, roomshapes etc.). For prototyping we use automatically generated UV's for each of these assets, because of lack of time.

After stacking the modular assets together to build a house, we need to export them as a merged or grouped object, so our level designers dont have to deal with the whole list of tiny objects they are built with and have a variety of finished buildings to pick from. Later on we want to replace the automatically generated UV's with good ones for each modular object. I've tried to merge the modular assets to a single object, but when i replace a UV inside of one of the modular assets, it does not replace them inside of the merged object.

Can you guys help us to find a way to organise our modular-assets-merging & texturing techniques? Thank you in advance! :)

Product Version: UE 4.15
Tags:
more ▼

asked Jun 08 '17 at 02:42 PM in Using UE4

avatar image

Chiomunch
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello Chiomunch

If you merged your assets by using "Unreal's developers tool" in the editor, and if you "checked" merge materials setting, after merging you get one static mesh. But at the same time you merge the UVs of every single asset into one big atlas. And one compIex material to drive textures to merged objects. I don't think you can replace the UV's with old ones after this operation. Goodluck.

more ▼

answered Jun 10 '17 at 12:40 PM

avatar image

KemalGunel89
106 2 4 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question