Can a sound cue be called again without stopping the current playback?
Is it possible to have a sound cue continue to play even if the trigger is being activated again? I don't want the new trigger to kill the current sound, but to play the new call over the already playing cue.
asked Jun 08 '17 at 07:17 PM in Blueprint Scripting
I recommend using an Audio component instead. This way, you can stop the current sound and then reset it to start again.
answered Jun 08 '17 at 09:35 PM
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