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Can a sound cue be called again without stopping the current playback?

Is it possible to have a sound cue continue to play even if the trigger is being activated again? I don't want the new trigger to kill the current sound, but to play the new call over the already playing cue.

Product Version: UE 4.15
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asked Jun 08 '17 at 07:17 PM in Blueprint Scripting

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I recommend using an Audio component instead. This way, you can stop the current sound and then reset it to start again.

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answered Jun 08 '17 at 09:35 PM

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avatar image budmyrick Jun 08 '17 at 09:58 PM

Actually, I don't want the sound to stop. Think of it like ringing a bell. You don't want the current strike to stop the previous ring. They need to continue even as you keep striking the bell.

avatar image me4dinosaur Jun 08 '17 at 10:47 PM

In that case, just have it as an event, and in this event have play sound at location.

avatar image budmyrick Jun 08 '17 at 10:54 PM

That seems to do the trick. Thanks!

avatar image me4dinosaur Jun 09 '17 at 01:18 AM

Please check my answer as accepted :D

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