Jiggle bones A.R.T problem
Are we talking in the actual animation rig file or in the export file (where you skin and do the joint mover setup)?
In the animation rig file, on the jiggle control, check to make sure the attribute for chainStartEnvelope isn't zero. (as well as checking some of the other ones, like chain iterations, stiffness, drag, etc). Those should all have some default values, but it's possible you may have zeroed them out by accident.
If you're referring to the export file, the bones are just bones at that stage, and will not have any dynamics applied until the rig is built!
answered Jul 10 '14 at 02:37 AM
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