Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Load asset from .pak file


I'm trying to load asset from .pak file, this pak have :

  • A Texture

  • A SkeletalMesh

  • A Skeleton

  • A PhysicsAsset

This is my project folder tree:

MyProject/Content/ :

  • PAK/ (contain "2286.pak")

  • UNPAK/

So I'm loading the .pak at runtime in the UNPAK/ folder but i'm not able to LOAD these assets to use them after...I tried different things to load them but every time I got errors like "File not found".

alt text

alt text

Here is the function and the output logs... I think they're not "loaded" properly 'cause when I put these assets into an other folder, save the project, quit and come back I can use "EngineUtils::FindOrLoadAssetsByPath" and it work... I think they're "cook".

What I really want is load a pak file and use the assets at runtime...

If someone have an idea on why it doesn't work... I will be really happy :D



Product Version: UE 4.16
unpak_bug.jpg (502.7 kB)
unpak_bug_3.jpg (292.4 kB)
more ▼

asked Jun 09 '17 at 02:23 PM in Packaging & Deployment

avatar image

21 3 5 7

avatar image nyudeb Jun 15 '17 at 09:02 AM

I also tried this method: https://answers.unrealengine.com/questions/348513/how-to-load-assets-from-a-pak-file-at-runtime.html

It's supposed to work but not really ...

avatar image nyudeb Jul 10 '17 at 08:19 AM

I don't think it's not possible to do it ! Please someone can help me?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I found the solution ... I was just not on the right process. I am currently stocking my .uasset in a .zip that I download and that I unzip directly into the project. I then use these assets to construct my character.

I use this plugin to unzip my files : https://wiki.unrealengine.com/Zip_Utility_Plugin

more ▼

answered Jul 25 '17 at 09:03 AM

avatar image

21 3 5 7

avatar image lkav Dec 14 '17 at 11:40 AM

how do you download the zip files?

avatar image mseeds1 Apr 07 '18 at 02:30 AM

@nyudeb what is the solution? I have spent days on this

avatar image Xiloow_ May 23 '19 at 08:42 PM

I know this is a old post, but.. I really need to know how to load assets of a pak file but the assets is cooked I think... please help me!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question