Load asset from .pak file
I'm trying to load asset from .pak file, this pak have :
This is my project folder tree:
So I'm loading the .pak at runtime in the UNPAK/ folder but i'm not able to LOAD these assets to use them after...I tried different things to load them but every time I got errors like "File not found".
Here is the function and the output logs... I think they're not "loaded" properly 'cause when I put these assets into an other folder, save the project, quit and come back I can use "EngineUtils::FindOrLoadAssetsByPath" and it work... I think they're "cook".
What I really want is load a pak file and use the assets at runtime...
If someone have an idea on why it doesn't work... I will be really happy :D
asked Jun 09 '17 at 02:23 PM in Packaging & Deployment
I found the solution ... I was just not on the right process. I am currently stocking my .uasset in a .zip that I download and that I unzip directly into the project. I then use these assets to construct my character.
I use this plugin to unzip my files : https://wiki.unrealengine.com/Zip_Utility_Plugin
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