Lightmap resolution: Dark artifacts on Static Meshes
Could someone help me understand or suggest an approach to fix the following.
When i open a level (initial load) or rebuild the lighting, the static meshes (SM) have some sort of shadow artifacts.
However, if i move closer, they disappear and will not return unless i open the level once again or rebuild light.
asked Jun 09 '17 at 04:59 PM in Rendering
Project settings -> Rendering -> disable texture streaming. \\^(0_o)^// Note: it does come at a cost by loading all used textures at max configured res. I was able to reduce the asset's lightmap & texture res though,. Thereby reducing the texture memory usage.
I can see the artefacts clearly. I think that is a lightmap issue. Did you ever get "lightmap" error after building lights?
You can also check this document about preparing UV's for lighting.
answered Jun 10 '17 at 12:15 PM
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