Any reason why UniformParticleParameter doesn't exist?

Hello fellow nerds!

So it happens often enough that I want my particle parameters to be Uniform instead of Constant that I looked into extending DistributionVectorUniform to support this. I could have sworn that somewhere along the way I saw a list of GPU friendly datatypes, which led me to the question: Is there any reason UniformParticleParameter doesn’t exist? Are there some performance implications that I don’t understand? Or is it probably more of a “Nobody wanted it yet so we haven’t built it” thing? I’m incredibly naive but on initial inspection it seems like there would be very little difficulty to add this datatype, and the payoff would be huge. I’m hoping someone with more GPU knowledge than myself is willing to chime in.

Thanks,
Chris