Not sure if my Build is working, won't install into phone.
Hey guys, having a few problems here....
So I am successfully getting the project built - it has LITERALLY nothing in it (following the tutorial on the Unreal docs site) just the floor and basic lighting - but it takes about 5-7 minutes to package it? It doesn't even have a Gig's worth of data, completely fresh scene. This seems like a bit too long? Something seems wrong...
I followed the tutorial to a T - apart from installing the Nvidia Codeworks for Android and Visual Studio - that was a nightmare! It has to be a specific version of Visual Studio or Codeworks won't play nice. I eventually found VS v.2010, I hope that this isn't the reason I'm having issues. So it builds okay, but when I hit the BAT file to install it on my android phone, it doesn't work. There are a number of errors popping up.
I am a complete n00b at this - literally the first time I've even attempted to package anything in Unreal4, nevermind for android. Could someone please point me in the right direction for troubleshooting? All tutorials I look at have a degree of "You should know This much so I'll skip a step or 8" I literally know nothing. I don't know if the files need to be on the phone, where they should be. I'm at an absolute loss.
Help, please! Anything is greatly appreciated!
asked Jun 09 '17 at 08:24 PM in Packaging & Deployment
Maybe this can help you.
answered Jun 09 '17 at 08:28 PM
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