Stop Construction Script Run after Compile

I have Many actors of the same type, when i compile the Actor’s BP than it takes very long to Execute the Construction Script for each Actor in the Level, Is it possible to determine if the construction script was launched by Compiling ??

Thank You.

Hello NR6,

Maybe you can do this by adding it.

Hello Sertac,tank You for your answer, where did you get this Bool from ? I couldn’t find this is in my Actor BP …

You can make it yourself.

Yes this is an solution, but I will always need to remember to turn it off, When not wanted. Is there an better solution somewhere ?

As much as I know none. Maybe set true begin play automaticly better solution than this.