InstancedStaticMesh material is not showing up
I decided to use InstancedStaticMeshComponent for my game. However, I cannot get the material for it to show up. The StaticMeshes that I have them use all have materials set up to them and when I drag those in as a simple static mesh the material shows up. However, when I addInstance() to my Instanced static meshes the meshes will appear without any material. Any ideas why this might happen?
asked Jun 10 '17 at 11:15 PM in Using UE4
In case anyone else is having this problem:
There is a flag inside materials called something like usedWithInstancedStaticMeshes. If you set that to true it will work.
answered Jun 11 '17 at 01:57 AM
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