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InstancedStaticMesh material is not showing up

I decided to use InstancedStaticMeshComponent for my game. However, I cannot get the material for it to show up. The StaticMeshes that I have them use all have materials set up to them and when I drag those in as a simple static mesh the material shows up. However, when I addInstance() to my Instanced static meshes the meshes will appear without any material. Any ideas why this might happen?

Product Version: UE 4.15
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asked Jun 10 '17 at 11:15 PM in Using UE4

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In case anyone else is having this problem:

There is a flag inside materials called something like usedWithInstancedStaticMeshes. If you set that to true it will work.

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answered Jun 11 '17 at 01:57 AM

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avatar image poisondart00 Sep 16 '17 at 08:41 PM

Thank you for pointing this out. :D

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