I decided to use InstancedStaticMeshComponent for my game. However, I cannot get the material for it to show up. The StaticMeshes that I have them use all have materials set up to them and when I drag those in as a simple static mesh the material shows up. However, when I addInstance() to my Instanced static meshes the meshes will appear without any material. Any ideas why this might happen?
In case anyone else is having this problem:
There is a flag inside materials called something like usedWithInstancedStaticMeshes. If you set that to true it will work.
Thank you for pointing this out.
WHY IS THIS EVEN A THING IN THE ENGINE. and yes it worked ty