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How to add a c++ class to reading dedicated server without loading map

Hello guys I'm working on online game, i wanted to make a offline system checking, for make that i need to call some function just in server, for example checking online player function, i wrote my algorithm to checking offline players, and finally i understood the server just read script from default map or another map. what i want to do, i want to remove default map for server because i do not need that, and instead of that put some c ++ class or blueprint. can you give me some solution ? thank you for regarding .

Product Version: UE 4.15
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asked Jun 11 '17 at 12:27 AM in C++ Programming

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