Movement system where actor follows mouse
This kind of game requires tricky setup, not only for movement.
You can do it by converting screen coordinates to world coordinates in some specific distance from camera. Or you can place box primitive in that distance and use PlyaerContoller -> GetTraceUnderFinger. This will return world location of touch on that box, and you can use it in SetLocation for your character.
answered Jun 11 '17 at 05:23 AM
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