Tiled Level Had It's Size Changed Automatically

Do you have a volume actor(or something else not easily seen) that is causing the level bounds to be expanded? Also, check the settings where you can control whether the level bounds change to fit anything you place inside.

I’m currently building a map via world composition, but I’ve run into a really weird probably. My map is built by using several landscape through the adjacent landscape button, and they’re all fine except for one which has increased it’s size to three time that of other levels for an unknown reason. This is causing massive problems for me as it’s colliding with the water blueprint from Instant Swimmable water and causing me to enter swimming mode anytime I’m within streaming distance of the level.

The first picture is the level in question which has morphed to that size for unknown reasons.

The second is the level moved away from the others and as you can see from the viewport it’s only supposed to be a square, not the rectangle shown in World Composition.

The third is playing and having the collision due to the level being streamed and for some reason colliding with the water which counts as the third person character?

200351-1problem.png

Last sentence should say “The third is playing and having the collision trigger due to the level being streamed…”

I’d enabled World Origin Shift earlier. Ended up disabling it last night and just recreating the tile. Seems to be fine so far. Thanks.