Controlling Per Pixel Rasterization
How would a dev go about controlling rasterization?
Specifically, can I skip a pixel or a whole line across the screen from rasterization? This is specifically for better performance (rendering less than "1080p" in a "1080p" frame, or w/e resolution).
Thanks in advanced for any responses! :)
You can get this effect by using a masked material and then using ScreenPosition to check at what pixel fragment is. If it is inside this band of pixels you dont want, then set the opacity to 0 and it will be removed from the render.
answered Jun 11 '17 at 01:17 PM
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