Why my Level can't be opened on Android

Hi everybody, since two week I’ve got a problem after packaging my 2D game on my Android phone. Can’t resolve it :frowning:

I modified 2D side scroller template blueprint.
I added : MainMenu UI in a new Level with a “quit” button and “play” button.

there is a Level (Level_1) where we can play.
there is a trigger when you loose. (in Level_1) which redirecting to MainMenu. (actor is destroying)
and there is a victoryUI in Level1 when you finish the level.

Game is well launched when the game begin by Level_1 (project settings > maps and modes). MainMenu also !!! ALL WORK FINE !

But if I begin game with MainMenu, Can’t access to Level_1, just can quit.

Thanks for your help :slight_smile:

PROJECT SETTINGS

Event graph MAIN MENU LEVEL

Event graph UI MAIN MENU

Hi jjgro2000,

Can you try this? Go to Project Settings >Packaging > List of maps to include in a packaged build > Add and all maps enter.

Hi :slight_smile: Trying now !! thanks

WORKS FINE !! thanks a lot Sertac Ogan. But can you explain where was the matter ?

Sorry i don’t understand. What explain?

Do I always do this manipulation to packaging ? Or it can works without this ?

Yes it probably will not work :slight_smile:

Ok, thanks, thinking it was a bug. But I was the bug :slight_smile: My game is finished and I can present it tuesday to my colleague :slight_smile:

Thanks a lot :slight_smile:

You are very welcome. I hope helpful. If the problem is solved, mark it as resolved. :slight_smile:

I don’t how to do that :confused:

I don’t know how to do that

https://answers.unrealengine.com/static/how-to-use-answerhub.html

Done Done Done