Blurred texture on imported .fbx mesh (from blender)

Thank you that works.
When you use smart unwarp it will scale this texture up. But if you use the normal unwarp(in Blender with Edit mode/select all/ Press U/unwarp) everything works correctly.

Hi all,

every time when i import an .fbx object/mesh (from blender with the normal settings) and apply a default unreal texture on it. This texture looks extremely blurry. Furthermore this texture is not applyed on all sides.
What do i have to change in the settings or do i have to change something in the import settings?

Normal unreal object (left) imported mesh (rigth)

200394-unreal.png

Blender settings (if it is importand):

200395-blender.png

Thank you for your help.

It seems your mesh’s UV is not unwrapped properly.
Try smart unwrap in blender, and see what happen.