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Updating hand animation on VR Template

I'm trying to replace the hand mesh from the VR template,![alt text][1] but when connecting the grip state variable, it auto-changed into "Byte to Enum GripEnum." There's something I'm supposed to connect after this to enable the grip state, but I'm at a dead end for now. Anyone have any ideas?

Product Version: UE 4.15
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asked Jun 11 '17 at 06:20 PM in VR

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Pharmadude
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I figured it out. I recreated the animation blueprint based on the right hand skeleton, copy and pasted the logic from the right hand mannequin animation blueprint, recreated the nodes, and everything hooked up like a charm with no problems.

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answered Jun 12 '17 at 02:46 AM

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Pharmadude
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