Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Updating hand animation on VR Template

I'm trying to replace the hand mesh from the VR template,![alt text][1] but when connecting the grip state variable, it auto-changed into "Byte to Enum GripEnum." There's something I'm supposed to connect after this to enable the grip state, but I'm at a dead end for now. Anyone have any ideas?

Product Version: UE 4.15
more ▼

asked Jun 11 '17 at 06:20 PM in VR

avatar image

13 2 9 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I figured it out. I recreated the animation blueprint based on the right hand skeleton, copy and pasted the logic from the right hand mannequin animation blueprint, recreated the nodes, and everything hooked up like a charm with no problems.

more ▼

answered Jun 12 '17 at 02:46 AM

avatar image

13 2 9 7

avatar image jaydehei May 17 '18 at 05:46 PM

Hi Pharmadude , Old post but I'm looking for the same result, replacing the basic VR hand mesh by a hand mesh I modeled. I can model hands, and have some knowledge about blueprints too, but I don't know too much about rigging and animation. I just wanted to ask if you managed to do what you wanted ? If so, did it work to just replace by the new hand, recreate the nodes, and just hook them etc or did you do some rigging and animation ? Thanks !

avatar image Pharmadude May 18 '18 at 03:17 AM

Hi jaydehei. I didn't have to do any rigging or animation. The hand meshes were bought from the Unreal Marketplace and came with a hand-open and hand-closed pose. It's been a long time, but I vaguely remember doing these two steps to get things working correctly: Step 1: Create a fresh VR Project using the VR Template and add/import your meshes. Next, follow this tutorial (https://www.youtube.com/watch?v=tQZygcnUz3A) with particular attention to the part where he creates the animation blueprint. Step 2: extra logic will likely need to be added to the BP_Motioncontroller. Go to this link (https://drive.google.com/file/d/0B4msLpftPL4yM21RX1VTa0xpWFE/view) and jump to page 2 for the logic that needs to be added. Hopefully this helps =D

avatar image jaydehei May 18 '18 at 11:10 AM

I'll definitly try this, thanks for the help !

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question