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Would using a PostProcess Cel Shader cause Depth of field and other PostProcess effects to be disabled?

Ones like this? I'm considering using this method in my game, but I want my game to take advantage of other PostFX so the game looks current gen and not like an upscaled PS3 game (example: any UE4 Dragonball game).

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asked Jun 12 '17 at 01:32 PM in Rendering

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avatar image NorseHorse1492 Jun 19 '17 at 03:02 AM

No answers? Guess I'll find another engine that supports Cel Shading and DoF at the same time... which is impossible...

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