Dedicated server and Blueprint Nativization

Hi, I made a simple test to see if i could set up a dedicated server and saw a problem.
When i try to run my dedicated server on a “packaged game” using Blueprint Nativization Method set to “Inclusive” i get errors that it cant find assets(see attached log), however if i disable nativization, the server runs just fine.

Not sure if its a bug or if not yet supported.

Note: I built the server using this game: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums.

link text

Actually, it is already possible to build a dedicated server with nativization (apparently since 4.15).
See the instructions by phil.kavan in this issue: Nativized blueprints cause error in multiplayer - Multiplayer & Networking - Unreal Engine Forums