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shootergame server steam dll issue

I am trying to learn how to build a dedicated server for UE4. I've built the 4.16 from source, and have subsequently compiled a dedicated server binary. However, when I launch the server, I am presented with the following error.

The procedure entry point Plat_CommandLineParamExists could not be located in the dynamic link library C:\Program Files (x86)\Steam\steamclient64.dll

I looked in the source for the compiled version of the engine, and in the steamworks sdk folder, there is no steamclient64.dll for me to overwrite my local copy with. I have downloaded several recent versions of the steamworks sdk as well, and none of them contain a steamclient64.dll

I'm not really sure what the root cause of the issue is beyond some type of version incompatibility. How do I fix this issue?

Broken ShooterGameServer build

Product Version: UE 4.16
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asked Jun 13 '17 at 03:58 AM in Packaging & Deployment

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avatar image Scienziatogm Jun 18 '17 at 01:13 PM

Same problem here. :(

avatar image Altrue Jun 18 '17 at 02:35 PM

Same problem here, albeit with tier0_s64.dll on dedicated servers.

Happening since I activated the Steam plugin on 4.16

Edit: This post seems to have the answer -> https://forums.unrealengine.com/showthread.php?145757-C-4-16-Transition-Guide&p=717622&viewfull=1#post717622

avatar image Scienziatogm Jun 18 '17 at 02:40 PM

Maybe you had to put this in Bug Reports, so that the Epic Staff can see it.

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