Hi
I am trying to show a reload prompt when i run out of ammo in a VR game i am making. I have an ammo HUD working. I have a widget component inside an actor that i have placed in my player pawn parented to my camera (3D widget). This way i always see how much ammo i have with the HMD on. Works great, but now i am hung on the best way to make a reload message appear when my ammo is less than 1. Should i spawn the actor or should i try and hide / unhide the reload message actor? If i spawn it, what is the best thing to use for the transform to spawn, I placed a dummy child actor in front of my camera to get a location I could mark. Here is what my blueprint for spawning looks like:
Any help getting me closer to the right way to do this is much appreciated. Thanks in advance!