Cant launch "GlobalShaderCache" missing

Can you tell me how to locate and place the pak on the right position please? I never done this before.

I’m trying to launch my game but I cant get it to play because of the message:

The global shader cache file ‘GlobalShaderCache-PCD3D_SM5.bin’ is missing.

I have cooked the game several times and it still does not work what should I do?

Unreal Engine 4 “4.15”

I had a similar problem and it was because of the pak file.
Try run game with “NoPak” command line or find your pak file then place it to the right position.
I hope this would help…

I’m not sure but in my case the path is
Content/Paks/ProjectName-WindowsNoEditor.pak

You have to enable Share Material Shader Code in the Packing settings :slight_smile: