run game on ios crash

We add a new postprocess to ue4 for our game. It working very well on editor both shader modle 5 and ios metal.
But We package game and run it on iphone. Game crash. We run on xcode find log is “UE_LOG(LogShaders, Fatal, TEXT(“Failed to compile global shader %s %s %s. Enable ‘r.ShaderDevelopmentMode’ in ConsoleVariables.ini for retries.”),”. Can not find our new pixle shader.