Light dont affect sprites in ortographic view

Hi. I’m making 2d game. I’ve set default sprite material to MaskedLitSpriteMateril so that light can affect it. Everything works fine with direct light, but only with it. Point and apot light seems to dont affect sprites in ortographic view. If I set viewmode in editor to perspective I can see light, but when I switch back to front(lit) there is no ligt on sprites. Idk if its bug or do I have to change something in camera or project settings.

Ok I found this UE-7019 so sad they seted it to won’t fix :frowning: Have to think about new game :frowning:

Ok again I found solution here.