Failing to install game on iOS Device

I’m having trouble deploying a game to a device. I haven’t had any trouble before this but for this particular game it’s not working. When I try to launch on the device it says launch complete but nothing happens. This is the same for the iPad and the iPhone. I have also trying packaging the project into a .ipa and then manually installing it via iTunes; in this case it get stuck on the installing phase on the device.

I have tried recreating the project with the same contents file and the same still happens. Has anyone else had this problem before?

Ok, looks like it had something to do with the xCode project and/or the source code I was also trying to copy over. After removing them it works fine.

So right now creating any source code for any project seems to cause the build to fail in some way for me right now. What’s going on here?
Just added a character class to a different project, didn’t add any code and it caused the build to fail.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!