Change UMG Button "select" mapping
Hey guys, I'm wondering if there's anyway to change the default mapping of "A=Select" with a gamepad, on UMG Buttons.
Umg buttons don't use the project input settings, looks like it automatically maps to a gamepad to make "A" trigger the onPressed event. I'm hoping to change this to "B".
Anyone have any clue how to do this?
asked Jun 13 '17 at 03:16 PM in Using UE4
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