Detail panel not showing TArray?

Hello, I have an actor with an array of attacks (custom struct).
Inside that struct, there’s a bunch of data for the attack as well as other structs. However the other structs do not appear in the detail panel.

In the enemy.h:

	UPROPERTY(EditAnywhere) TArray<struct FEnemyAttackTest> AttacksTest;

The structs used:

//Basic struct test with some vars
USTRUCT(BlueprintType)
struct FContainer{
	GENERATED_BODY()
public:
	FContainer() {};

	float F1;
	float F2;
};

//The attack with all the details in it
USTRUCT(BlueprintType)
struct FEnemyAttackTest
{
	GENERATED_BODY()
public:
	UPROPERTY(EditAnywhere) FVector Vector1;
	UPROPERTY(EditAnywhere) FContainer Test1;
	UPROPERTY(EditAnywhere) FContainer Test2 = FContainer();
}

Is Unreal incapable of nesting data like that? Or do I just have some properties setup wrong?
(Note: I want them to help separate the data, otherwise the attack becomes a massive list of floats, bools, and vectors, etc)

you have to set UPROPERTY tag to show variables in the editor.

UPROPERTY()

float F1;

UPROPERTY()

float F2;

Oh derp, I forgot to put em there, thanks lol.