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Can't get projects to start

Trying to get any project to start on 4.11.2, all run fine on my other iMac but not on my mid-2015 Macbook Pro, they all just crash at 45%. Here is the error:

MachineId:47E706BE5D43D9CF48F7739BBE692C62 EpicAccountId:2d8bb7068554473cab7e70038d4b2a10

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10666631b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1067f7ee6 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x1068ec6f7 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1068ba9c4 (filename not found) [in UE4Editor-Core.dylib] FShaderCompilingManager::ProcessCompiledShaderMaps(TMap >&, float) Address = 0x1090b5991 (filename not found) [in UE4Editor-Engine.dylib] FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray const&) Address = 0x1090bcba3 (filename not found) [in UE4Editor-Engine.dylib] FMaterialShaderMap::Compile(FMaterial*, FMaterialShaderMapId const&, TRefCountPtr, FMaterialCompilationOutput const&, EShaderPlatform, bool, bool) Address = 0x108c02ef0 (filename not found) [in UE4Editor-Engine.dylib] FMaterial::BeginCompileShaderMap(FMaterialShaderMapId const&, EShaderPlatform, TRefCountPtr&, bool) Address = 0x108c50681 (filename not found) [in UE4Editor-Engine.dylib] FMaterial::CacheShaders(FMaterialShaderMapId const&, EShaderPlatform, bool) Address = 0x108c4fd0a (filename not found) [in UE4Editor-Engine.dylib] FMaterial::CacheShaders(EShaderPlatform, bool) Address = 0x108c4f6cc (filename not found) [in UE4Editor-Engine.dylib] UMaterial::CacheShadersForResources(EShaderPlatform, TArray const&, bool) Address = 0x108b0c02a (filename not found) [in UE4Editor-Engine.dylib] UMaterial::CacheResourceShadersForRendering(bool) Address = 0x108b08a77 (filename not found) [in UE4Editor-Engine.dylib] UMaterial::PostLoad() Address = 0x108b101cc (filename not found) [in UE4Editor-Engine.dylib] UObject::ConditionalPostLoad() Address = 0x1072760ec (filename not found) [in UE4Editor-CoreUObject.dylib] UMaterialInterface::PostLoadDefaultMaterials() Address = 0x108b0110f (filename not found) [in UE4Editor-Engine.dylib] UMaterial::PostLoad() Address = 0x108b0f361 (filename not found) [in UE4Editor-Engine.dylib] UObject::ConditionalPostLoad() Address = 0x1072760ec (filename not found) [in UE4Editor-CoreUObject.dylib] EndLoad() Address = 0x1073fec70 (filename not found) [in UE4Editor-CoreUObject.dylib] LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, TSet, FDefaultSetAllocator>&, IAssetRegistryInterface*) Address = 0x1073fc762 (filename not found) [in UE4Editor-CoreUObject.dylib] LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x107400a89 (filename not found) [in UE4Editor-CoreUObject.dylib] ResolveName(UObject*&, FString&, bool, bool) Address = 0x1073f3f92 (filename not found) [in UE4Editor-CoreUObject.dylib] StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x1073f853c (filename not found) [in UE4Editor-CoreUObject.dylib] StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x1073f248e (filename not found) [in UE4Editor-CoreUObject.dylib] UMaterialInterface* ConstructorHelpersInternal::FindOrLoadObject(FString&) Address = 0x11242619c (filename not found) [in UE4Editor-UMG.dylib] ConstructorHelpers::FObjectFinder::FObjectFinder(wchar_t const*) Address = 0x112425989 (filename not found) [in UE4Editor-UMG.dylib] UWidgetComponent::UWidgetComponent(FObjectInitializer const&) Address = 0x11230aca4 (filename not found) [in UE4Editor-UMG.dylib] UClass::CreateDefaultObject() Address = 0x10718b1e2 (filename not found) [in UE4Editor-CoreUObject.dylib] ProcessNewlyLoadedUObjects() Address = 0x1073e652d (filename not found) [in UE4Editor-CoreUObject.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x1065960c2 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x1065aaea4 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x1065bb8fc (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x1067cf746 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fffad5ccb3d (filename not found) [in Foundation] _pthread_body Address = 0x7fffc153c93b (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffc153c887 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffc153c08d (filename not found) [in libsystem_pthread.dylib]

I've got a 2.5 Ghz core i7

16GB 1600 DDR3

AMD Radeon R9 M370X 2GB/Iris Pro 1536 MB

Automatic Graphics is not enabled

I've also tried a clean reinstall and verify, no dice

Thank you.

Product Version: UE 4.11
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asked Jun 13 '17 at 09:31 PM in Using UE4

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Cheesyfries
1 1

avatar image Cheesyfries Jun 18 '17 at 04:05 PM

Still need help with this please.

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