x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Rebuild navmesh manually

I'm developing a game for mobile devices where I'm generating the environment procedurally. When the navmesh creation is set to static, it evaluates before the environment gets generated, so I cannot use that. The problem with the dynamic navmesh generation is that it's too demanding on the performance for a mobile device.

So basically I'm wondering if there's a way to generate the environment first, then build a navmesh once. No need for further navmesh updates throughout the game. Is there a blueprint command to rebuild the navmesh or to somehow add a delay to the initial navmesh generation?

Product Version: UE 4.14
Tags:
more ▼

asked Jun 13 '17 at 11:15 PM in Using UE4

avatar image

Andras D Ormos
18 2 6 6

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question