State Machine Stops after playing collision animation

Hi, I’m making a 3rd person game and am struggling with implementing damage animations. A state machine is in place as per the 3rd person character setup tutorial. A player health system is also in place and working fine. However when the player character “DashDogBP” and the NPC “Chicken” collide after the damage animation has played and health point deducted the state machine stops. I’ve got it so the run animation plays but this is simply on a loop. The jump animation created in the state machine no longer operates post the playing of the collision animation. The screenshot is from the NPC blue print. Any help is much appreciated. Andy