Grabbing stops working

I make a new blueprint and add a new static mesh (cone,cube, etc…) then I add the VR pickup actor interface to the new blueprint and copy and paste the code from the original blue cube event graph. I change the static mesh from the copied code to a get from the new static mesh (cone,cube,etc…). In game I can grab the object, but when I let go of it I can no longer pick it up again. If I try it seems to freeze it in place like if i try to catch it in the air.

Im having the exact same problem. If i copy and paste the cube blueprint on my own geometric mesh, i can push the object around even after adding a Pickup Actor Interface, but cannot actually pick up the object only push it around. Any help much much much appreciated

Check out the differences in your Details Pannel on the Class Defaults and Static Mesh Component. In your Static Mesh, enable CCD and in your Class Defaults make sure to enable “Can be Damaged”. <3

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Hey, is it working after the advice I gave? If so, can you make sure to hit the resolve button for your question? <3