2D Widget UMG not stereo in VR

I have made a widget with an image in it, but when it is rendered in the game, it renders just one image in the center. I want to make a reticle for the vr game. How to render it in stereo layer?

P.S. I also tried attaching a widget component to my player in front of the camera but even that produces a square (how to fix the UI cutting?)

I recommend instead using a 3D Widget Component and attaching it to your character’s camera, set to a distance far enough away from the camera to be comfortable for your eyes.

This can cause clipping issues, so you can also add logic for the widget to scoot in closer when it overlaps with another object.