Rotate Character stops after 70° Rotation in AimOffset
I want to rotate my Character in 360° Rotation with the mouse but after 70° the Camera switches inside the head of the character, and he doesnt move, when i set the Value of [>=] to 360 (currently set to 70) character stops still at 70° Is there a way to fix this?
asked Jun 14 '17 at 08:42 PM in Using UE4
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