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How to change the Default lightmap resolution of imported meshes?

Just wondering if it's possible to change the default lightmap resolution of imported meshes? Right now any time I import a mesh it sets the lightmap resolution to 64. If you hit the Reset arrow, it defaults to 4. Just wondering if there's a way to set it to a different value so I don't have to adjust it every time I import a new mesh. I am aware of the property matrix etc.

Product Version: UE 4.15
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asked Jun 14 '17 at 10:05 PM in Rendering

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TorQueMoD
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avatar image TorQueMoD Jun 20 '17 at 11:06 AM

Anyone know how to do this or if it's even possible?

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I think its not possible. I never heard about any possibility of this. It looks like this is hard-coded value.

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answered Jun 20 '17 at 02:26 PM

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redbox
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avatar image TorQueMoD May 03 '18 at 01:45 AM

That's really strange, especially since the default res for meshes is so low. Most people use 256+ now a days.

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