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How do i get the velocity of an object hitting me?

So i am trying to make my character go ragdoll when i fall from a hight or get hit by a fast moving object. My idea was to use an event hit so whenever i hit the ground from falling or get hit by an object at a certain velocity i go ragdoll, but so far i can only get my character's velocity when i run into stuff or fall and land on something. So my question is, how do i get the velocity of any object hitting me? Or is there any other way i could do this that is more effective?

Product Version: UE 4.15
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asked Jun 15 '17 at 03:45 AM in Blueprint Scripting

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ZvampAddict
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First of all you need to enable Hit Events in character physics (capsule). Then use EventHit to process it and get hit actor.

https://docs.unrealengine.com/latest/INT/BlueprintAPI/AddEvent/Collision/EventHit/index.html

But getting velocity is different for different kind of objects, like projectiles, physics objects, pawns and so on.

For example, with physics objects you can do Get Physics Linear Velocity.

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answered Jun 15 '17 at 04:50 AM

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redbox
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