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[BUG] Array of Maps has zero length in construction script


I have encountered an issue where Maps are not working correctly in construction script:

I have a blueprint actor who has an Array of Map(Name,Static Mesh Reference), which is then placed in the world, and the array is given members. Construction script however, cannot seem to read this array - debugging suggests that the length is zero and that the array has no members.

Product Version: UE 4.16
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asked Jun 15 '17 at 07:59 AM in Blueprint Scripting

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I think I have the same issue. I am creating Array of 2DVectors in construction script using 2 forLoop nodes (I am making grid locations) In construction script it has proper number of elements but its length is zero in Event graph.

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answered Oct 15 '18 at 08:44 PM

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Bartosz Kamol Kamiński
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