Hierarchical instanced static mesh cracks?
Currently Im attempting to use a Hierarchical instanced static mesh to take in some blueprint placeholders positions and replace them with an instance of the Hierarchical instanced static mesh component, but everytime I do and run through the map, I get these strange cracks that flicker in and out while moving. If i position myself just right i can see them there just like in the screenshot. Currently I just get all actors of the blueprint placeholder class and replace them with an instance by setting the instance transform. Is this some kind of bug when trying to tile instances next to each other?
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