Finding a Solution of a Cockpit Light

Hey people! I have some doubts how to set my lights inside a Cockpit, and I came to discuss about it

I begun with the basic idea of put two lights to illuminate the cockpit and two others to alert enemies nearby. Then these 3 errors was happening:

1: The Cockpit was Casting Shadow in the world. I don’t want it to react with other objects

2: The was the result coming from the Directional Light and making strange lights like the back of the player was completely opened.

3: The cockpit Lights was reacting with the rest of the scenery.

So i’ve tried some solutions to these things.

First I found the Light Channels. I set the cockpit with the lights only to react themselves in the second channel.

All the problems was gone. Is this the right solution?

I sought another way

I tried to make some Emissive Material to reflect with the rest of the cockpit, this was an alternative to not use Point Lights. The thing with the emissive material was off the viewport.

The Emissive Reflections just dissapears when it’s not being rendered in the viewport, like it was culled. Also, depending on the angle it makes a cylindrical reflection.
Why is all this happening?

***The Cockpit was Casting Shadow *** = On the settings pannel of the mesh, at Lighting, there is a CheckBox for Cast Shadow, turn that off.
The was the result coming from the Directional Light and making strange lights like the back of the player was completely opened. = I have no idea.
The cockpit Lights was reacting with the rest of the scenery. =At the settings bar of the PointLight or whatever its name is, go to Light and turn off Cast Shadows.
That’s all i know for now.

I tried it before. I don’t want to loose the shadow inside the cockpit. And Deactivating Cast Shadow still lights the scenery.
Thanks anyway :smiley:

no problem, next thing i’d suggest, would be to turn off Affects World, but then there would be no shadows.