Pull vertices from a static mesh and apply noise?

So, I’m looking for a way to pull an array of vertices from a static mesh and apply noise to it through blueprints.
I’ve poked the Runtime Mesh Component plugin and tried to add noise through a noise generator. But I have not yet been successful doing it this way.

Am I on the right path?
There are probably a lot of different way to do this, but most of the things I’ve seen is using C++ and that is a layer too deep for me at this point.

My goal is to make a low poly planet with some variation on the surface.

Well. Never mind. I figure it out.

I was looking for an answer for pretty much the same question, i have to admit this is my first time seeing a “nevermind i figured out” answer in the wild

Did you ever find an answer? I need to do something similar myself