animation and camera not in sync when rendering
Hi, I'm working on a animation project and before I start my post, I cannot post any screenshots for visual explanation as of company policy I just started using UE about 3 months ago and I've finally came to render. I have a sequencer set up and we're rendering using cmd lines. here is my problem, when I render with movie delay before warm up, my character animation is delayed along, so I have cam 1 on screen but the character animation is for example on cam 5. any idea what is the problem? at the moment I suspect that NVidia's hairworks build is the cause here as this happened after I implemented the hairworks build. if anyone know any definitive solution please let me know thank you.
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