Ragdoll stretches and falls apart?
I'm playing around with the PhAT for the default third person character. The mesh is always stretching and the joints quickly and rapidly snap out of place and back in, even from slow movements. And the angular limits don't seem to work. If I shake the mesh violently, it turns into a tornado of individual body parts.
I had watched the official tutorial videos on PhAT, but didn't see anything like this. What's going on?
asked Jun 16 '17 at 03:51 PM in Using UE4
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