How to switch from VR to standard mode during open level

Did you check your two game modes - standart and vr (with own pawn)?

Yes, each level has is own mode and each one is connected to is respective pawn character. the standard use the project settings configuration and the vr mode has a override game mode.

Here my setup

when vr game mode started eject self from pawn and check in the world output - is there are your vr pawn or temporary default one?

Sorry but I am not sure to understand you well. What do you mean by “Eject self from pawn and check in the world output”

I also tried with unpossess and possess pawn, but isn’t working. Like I said, I get control of my motion controller pawn, but the connection between the “MotionControllerPawn” and the “BP_MotionController” is “broken”. in other word, The VR template use 2 actors to create the VR character and I think that the problem came from this combination. It is only an opinion, this is my first VR project.

eject is unpose.

when you are in upose you can select your pawn and check by outliner which in use. you can add breakpoints in the logic of motion controller pawn when they spawn motion controllers at the begin play

I tried this in the VR level blueprint and also directly inside the motion controller pawn, but isn’t working, there is something that i am doing wrong?

I tried this configuration also : [link text][2]

Do you have VRPawn with controllers in the Outliner when you can’t use they VR_Template - Unreal Editor (827 kb) закачан 20 июня 2017 г. Joxi
?

I have the VRpawn inside my level /outliner.

when you PLAY (and can’t teleport) check it and your controllers too

ps: in my screen you can see I testing in play mode

When I hit play directly from the VR level, I can teleport. here the screenshot.

The problem is when I switch from the standard mode to the VR

Here the screenshot during play in standard level

And here when I “open level” from the standard to the VR level :

try this Im not able to control my character after switching from a Menu Level to my Game Level - UE4 AnswerHub - Google Chrome (137 kb) закачан 20 июня 2017 г. Joxi

oh man! It Work!
I can now switch between both mode!

Thank you very much for your great help!

wellcome, make this question “answered” if so)

Hi,

I am trying to create two different game mode for the same level. To do so I duplicate my level. One for VR mode and the other for the standard mode (maybe there is a better way to do it). I understood how to use stereo on and off. In fact it is working but, when I switch from standard mode to VR mode I have no more access to the motion controller action ( I am using the BP for the VR template). I mean I cant no more teleport, grab, interact, etc). It is probably something simple and the problem is probably created because I am using a different BP character and gamemode, but I don’t find the way out the activate the “BP_motion controller”.

Thanks for your help!