4.16 Player Bindings not accessible? C++

I’ve been busy in the art area so I’d just it may have been some rust but I had a previous project which I checked and everything is the same as before. Now for some odd reason I cant access the class. Maybe part of rust but I kept seeing something popup about optimizing intellisense in visual studios 2017 now intellisense wont work in h files.

Anyway I’m able to work past intellisense my main problem is The Player BindingsI’m doing the exact thing as before and it’s refusing to find anything and say no public members,either code change which wouldn’t make any sense whatsoever I chop it up to a bug… pic included.

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Have you tried regenerating your project files, this will recreate the make files required for intellisense to function properly. There are two ways of doing this, one right click op your projectName.uproject and clicking generate project files or second, from inside the editor by using the drop down top left.

Hopes this helps.

Thank you, I’ll try that now.

I was just a little rust with intellisense I see wanting it to do something it didn’t before. But I still cant access input for some odd reason.

There is a guide on setting ue4 up with intellisense and also try setting visual studio to Debug Game and rebuild the entire game:

Guide:

Yes, I’ve did that already it still the same. I guess I’ll destroy the project and make a new one.

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Come to think. I THINK. the code generated really fast and I didn’t see visual studio pop off. I probably selected blueprint temp.

I actually meant using class in your .cpp file, but to be fair, I don’t think that’s the problem and thought it has to do something with your .h (which doesn’t).

I hope tried that also, didn’t work. I’m going to chop this up as a bug Which basically renders 4.16 completely useless. I don’t see any other way or purpose of why that would work. Unless it’s a performance thing which still wouldn’t make sense on files that they don’t want to be overwritten so I guess i don’t touch. I also deleted project and remade.

On top of that I’m reading the files all the code should be okay but Idk what’s going on. Sucks I’ll wait for something. Are you using 4.16 I guess I have to delete

This issue still isn’t readily clear to me I see while the faster load times between 4.15 and 4.16 I would guess something was left out due to seeing a core.minimal I’ll investigate that. but here it is working on 4.15 which i tried now. =/// more work… I cant imagine why a minimal core wouldn’t have Bindings although… think i’ll wiat for reply… before i go deep sea diving

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Yes, I’m using 4.16 and the exact same code you are using for my characters and everything here works.

I see, is it due to core minimal… but it a character inherits and etc etc then idk lol maybe some technique or bug which I’m waiting to see before I go deep diving.

I found the culprit I couldn’t imagine why there wouldn’t be that in a initial launch, but whatever right. The engine leaves things out for faster load times, i figured that but I couldn’t imagine why have something like that left out, after verifying my engine it was obvious. Basically things are left out for faster load time in 4.16 and I’ll guess beyond, that ruined my momentum time to lay down and continue later