Unable to fetch Player BP bools from Animation BP
I'll just get right to the point.
Attached is an image of my Event graph inside my Animation blueprint. I think for the most part it will work, the issue is that I cannot test it because my Try Get Pawn Owner call is not returning a valid AnimInstance. I've tried other functions and always end up with the same result, to name a few (Get Player Pawn, Get Player Character, Get Owner, etc).
I've look at sample projects as well as other problems of a similar nature and haven't been able to come to a fix. If there is an alternative to reading boolean variables from my C++ class and using them to throttle states in the Animation Blueprint as opposed to this, I would greatly appreciate a pointer in the right direction.
Some additional information:
If there is more I can think of over the next day or two I'll update this question with any other information and be checking back periodically.
asked Jun 18 '17 at 01:45 AM in Blueprint Scripting
my guess : check what asset you are visualizing, it's probably the preview object for the animation blueprint.
The preview object doesn't have any pawn attached obviously, as it's not ingame and attached to an Actor.
Also, check your pawn bp, it's SkelatalMesh should have AnimationBlueprint defined as animation mode, and said AnimationBlueprint defined as the value.
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