Real Weapon Tutorial

Are there any Real weapon tutorials?Im tired of these cheap tutorials trying to teach me replacing existing starter content stuff with max 1 bone in it with no real animations just some dirty animations in bp.i even looked into shootergame, i thought there must be a real rigged weapon setup but no…all i found was another skeletal mesh with a single bone (and a clip but reload animation not using it nice… whats the reason for tutorial content which such dirty solutions offers?show me the right way!).

all tutorials only shows
animate ur rig export and attach an non -animated opject to the socket and moving with the socket
or
make 1 mesh of all of ur meshes ,rig it , animate it and export as 1 rigged animated mesh

my question:

i have my own “seperate skeleton character rig” + my “seperate weapon skeleton rig (bolt ,clip,…)” + i have my animation.

how can i export this or what setup i need to get it working in ue4 without having all in 1 mesh and skeleton?

here a example what im looking for this is how i export my weapons for call of duty mods how i can setup something like this in blender /ue4?

Even though I hate some unskilled people trying to get some recognition by making tutorials (especially about C++ and teaching bad habits, yes, really bad habits, they exist and you can’t just say it’s a hack), I totally agree with you.

You should always appreciate a good tutorial, and if you can’t find one, it’s up to you. Nobody will explain how to solve YOUR problem and you should be grateful for every good tutorial and not make it a standard, the standard is YOU have to fix your problems. <3

ya sry for the salty words im just really frustrated, i always appreciate a good tutorial and ill never ask for any help this is maybe the 3 question in a forum i always try to teach myself but in ue4 its hard to find answers on simple questions like this.i found the same question about this here multiple times some from 2015 and they all get no answers…

ill just want it to do this way because im modding my old cod2 game from 2007 i have a good feeling how to place the scopes and stuff in the model tool to match the right position ingame and since its so old i thought its the basic way to go (in modern fps games bf, cod ,cs )
but i cant find any information to do it in ue4
anyway ill thank u for ur comments and sry for the ungrateful words i didnt mean it