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Set Actor Hidden works on server but not on client


I'm using Pawn Sensing to create an LOS system for my AI.

I have a test where there are two units, which one controlled by a player. Server controls unit 1 and the client controls unit 2.

In the server side, both units are seen as expected, but on the client only unit 2 is seen, despite the same code running as in the server.

I have tried just placing a set hidden in game when the pawn is sensed, but still no change.

The components are not set to replicate.

Is this a known problem? Do I have to do some subterfuge?

alt text alt text

Product Version: UE 4.15
test.png (42.8 kB)
pawnsensing.png (82.5 kB)
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asked Jun 18 '17 at 11:30 PM in Blueprint Scripting

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