Set Actor Hidden works on server but not on client
I'm using Pawn Sensing to create an LOS system for my AI.
I have a test where there are two units, which one controlled by a player. Server controls unit 1 and the client controls unit 2.
In the server side, both units are seen as expected, but on the client only unit 2 is seen, despite the same code running as in the server.
I have tried just placing a set hidden in game when the pawn is sensed, but still no change.
The components are not set to replicate.
Is this a known problem? Do I have to do some subterfuge?
asked Jun 18 '17 at 11:30 PM in Blueprint Scripting
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