Set Actor Hidden works on server but not on client

Hi,

I’m using Pawn Sensing to create an LOS system for my AI.

I have a test where there are two units, which one controlled by a player.
Server controls unit 1 and the client controls unit 2.

In the server side, both units are seen as expected, but on the client only unit 2 is seen, despite the same code running as in the server.

I have tried just placing a set hidden in game when the pawn is sensed, but still no change.

The components are not set to replicate.

Is this a known problem? Do I have to do some [subterfuge][1]?

200811-test.png